Results: Intel Core i3-12100F + Radeon RX 7900 XT
Intel Core i3-12100F and Radeon RX 7900 XT paired: expected FPS in 10 games at 1080p, 1440p and 4K, bottleneck analysis and the recommended power supply wattage.
Prices in shops
Prices checked:
Prices at UK shops today
Stock and prices come from UK shops we track (Back to the Office, GamingKit, PCHUB.UK). Prices are in pounds and include VAT.
- Intel Core i3-12100F: from £95.79 at Back to the Office, 3 listings up to £97.69. Lowest in the last 30 days: £89.94.
What it costs to run in the UK
At full load the pair draws about 375 W. At 26.32p per kWh (Ofgem energy price cap, October to December 2026) that is £0.10 an hour of play, or about £72 a year at 2 hours a day.
Expected FPS
Average FPS on “High” settings
| 1080p FPS | 1440p FPS | 4K FPS | |
|---|---|---|---|
| Fortnite | 225 FPS | 205 FPS | 125 FPS |
| Counter-Strike 2 | 390 FPS | 340 FPS | 210 FPS |
| Cyberpunk 2077 | 120 FPS | 110 FPS | 70 FPS |
| Valorant | 470 FPS | 470 FPS | 290 FPS |
| COD: Warzone | 145 FPS | 145 FPS | 110 FPS |
| Battlefield 6 | 120 FPS | 120 FPS | 85 FPS |
| PUBG: Battlegrounds | 210 FPS | 200 FPS | 120 FPS |
| Rainbow Six Siege | 300 FPS | 275 FPS | 170 FPS |
| Marvel Rivals | 120 FPS | 85 FPS | 55 FPS |
| GTA V | 95 FPS | 85 FPS | 55 FPS |
| Red Dead Redemption 2 | 115 FPS | 115 FPS | 80 FPS |
| Escape from Tarkov | 75 FPS | 75 FPS | 65 FPS |
| Rust | 95 FPS | 95 FPS | 65 FPS |
| Minecraft | 295 FPS | 295 FPS | 295 FPS |
Bottleneck by resolution
Which component limits performance at each resolution
Power supply
Estimated load: 538 W · Recommended: 800 W
Put together a compatible build or compare component prices across retailers.
Other graphics cards with Intel Core i3-12100F
Other processors with Radeon RX 7900 XT
Other comparisons
The figures are estimates - real FPS depends on the game, settings and drivers. The FPS model is calibrated against public TechPowerUp, Tom’s Hardware and Hardware Unboxed benchmarks. CPU and GPU calibration: July 2026 · Newest games added: September 2026. How we calculate FPS